B E T R A Y E D « Result #1 on Mar 2, 2009, 6:45pm »
B E T R A Y E D Humans had left thousands of years ago. Their advanced technology took them to the stars, abandoning the planet that they had so horridly corrupted. Countless species died out, others evolved to survive on the constantly changing land. Those that adapted learned to live on the polluted vegetation and to withstand the acid precipitation (though with the years the chemicals weakened drastically). Some thrived so well that their life span increased phenomenally, surviving for nearly two hundred years. Of these stood the equine, who so dutifully took over the role of dominance and authority. Councils were established where ever the horses roamed, and an empire began to arise, complete with hierarchies and religion. But I am not here to tell of those. The tale that I am here to deliver is that of Amaro, a story stricken with bloodshed, betrayal, rivalries, and above all else, religion. Will you listen?
Site Name: Betrayed URL:http://xnightside.proboards50.com/index.cgi Type: a wild equine RPG, with a few small twists RP Level: all levels, with a 100 word post minimum Activity: Very active, with new posts every day. Other: Betrayed is like many other wild equine roleplay sites. However, with our eccentric, religion-based plot and our many unique and gifted members, we strive to give a different but welcoming atmosphere to those that wish to join.
Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Global Moderators, Graphics Designers and Skin Designer.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
T W I L I G H T . B E G I N S « Result #3 on Sept 12, 2008, 11:53pm »
Isabella Swan is planning to starting a new life. Away from the life that she once knew, from the hustle and bustle of the big city of Phoenix, Arizona. Away from her childlike mother, Renee. The clumsy, awkward seventeen year old plans to stay with her estranged father, Charlie, at Forks, Washington for the remainder of her high school life. Why would anyone want to give up all that sunshine for… all that rain?
Unlike her old life, Bella quickly makes friends. Avoiding romance altogether, Bella tried to focus on her new friends and her new life. But a boy in her biology class has suddenly striked her curiosity. Edward Cullen.
Edward has kept his his family’s secret from everyone. But will his attraction to a certain clumsy brunette threaten that?
Life has never been so confusing to the people of Forks. Humans mixed with Vampires and Werewolves? Who would have thought?
Join in the whirlwind of life. Create your own confusion. Will it be a human, a vampire or a werewolf? You decide.
Leikela||Human/Horse RPG « Result #6 on Jul 26, 2008, 6:57pm »
Leikela Ranch Rescue from Death's vast sea Two years ago, Eva Winfield inherited a large ranch on the outskirts of a small Nevada town. With only her hands and determination, she changed the ranch into a rescue center. But not just a horse rescue center. She created a place where all are welcome. Whether you are a troubled child sent for remediation, a top competitor searching for a quiet place to train, or a terrified person running from whatever is chasing you, you are welcome to Leikela Ranch.
Brand New Human/Horse RPG Major Events every 6 weeks All role players welcome. Beginner-Advanced allowed Staff Positions open
Hello there literate roleplayers. Are you tired of bland Light vs. Dark plots, equine RPGs that all seem the same, and plots that don't affect your character?
Well we've got a surprise for you. At The Secret it's not just about good and evil. In fact, good and evil don't have a lot to do with things. No matter whose side you're on, you can be as nice or as cruel as you see fit. But if you live in the north you'd better be tough if you want to stay alive. Here's a summary of what kinds of characters you can make:
Southern equines: The Resistance. You like freedom and would rather be left to your own devices. Conquering is not really your thing, you just want to be left alone to start a herd. Weakland equines: The Captives. You keep your head down and hope you don't get beaten up too often. You dream of escaping to the south, but know you'll be killed for trying. Mostly mares live here, though there is a small number of stallions. They usually get beaten down the most so they can't rebel. Northern equines: Tartarus's Legions. You work for the mastermind, Tartarus, the one who blew the news about the object of power out into the open. You answer to his captain Atlas, and you spend your time fighting, bullying mares in the Weaklands, and training colts for the army. If you have any spare time you can gather a small herd. Haven of Hesperides: The Secret Keepers. You know not hate nor greed, and you live within the walls of the Haven. You may leave to explore, but other equines seem so different to you. You live in peace and philosophy, seeking knowledge and enlightenment. But you know what is brewing, and the battle will come to your doorstep even though they cannot break down the door.
We are also accepting staff applications for Global Moderators, Graphics Designers and Skin Designer.
What's going on... ?
There was peace once, though by now it is but a distant memory in the minds of those old enough to remember. There was order and cohesion, and nothing to fear. The Keepers of Hesperides stayed within their walled Haven, and none disrupted their peace. There was always a rumor that an object of unspeakable power lay hidden within those great walls, but in time the rumor grew dull with age. But now a young stallion, maddened with greed, is gathering all the information he can about this mysterious object of celestial power. Flanked by the powerful drafts of the northern lands, he is murdering and taking prisoners left and right. There is only a handful of southern herds that stand against him, led by the mysterious Theseus. If they are vanquished, the Keepers will be on their own. Chaos and uncertainty abound. How much longer can the forces of reason hold off this madman?
The board is set, the pieces are in play. Whose side will you join?
A small town off of highway 50 in the middle of nowhere, a tiny town called Desperation has been infested with wild horses, coyotes, and other desert wildlife sence the death of all humans on January 4th, 2054. The town was once used as the home of many gold miners, but it grew and after the huge gold rush, turned into a tiny unknown town in the middle of Nevada. The ruins of the town still stand, a trailer park, the jail, a small hospital, the remains of the burnt down bar, and both large and small houses that survived the living hell that passed through the whole world in a quick spread of what was called the "Black Death", causing any person who caught it to slowly die with the first symptom of going blind and their eyes turning black. Funny how it only affected humans and not one animal caught it. Now, living in the deserted ghost town and all around it, are wild animals, still trying to survive.
--> It truly is the best thing since sliced bread. You'll want to join and never leave, and it's active, friendly community will leave you feeling like home.